
Sam Hooser
AAA Encounter, Combat and Level Design

Position: Combat, Encounter, Game Designer
Engine: Unreal Engine 5
Team Size: 12 Members
Development Time: 7 Months (Feb 2026 - Sept 2026)
Ship Date: Cancelled
Concept: Unable to fully disclose this information as it may go against NDA policy. Will update if given leeway.

Roles and Responsibilities
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Designed and oversaw 25 different combatant kits, core combatants along with 4 unique boss fights, complete with loadouts, abilities, behaviors, synergies, and intended play and counterplay dynamics.
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Designed and oversaw 4 unique weapons complete with their movesets, statistics, and which playstyles/player fantasies they were intended to offer to players.
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Designed and oversaw a core "curse" system along with its game interactions and 10 unique "cursed abilities" the player could equip complete with their own progression skill trees.
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Designed a bevy of open world encounters, collectibles, and non-combat applications for each of the "cursed abilities" that could interact with the game world to encourage exploration.
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Collaborated on all designs across involved disciplines and responded to feedback while maintaining related documentation.