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Position: Combat, Encounter, Game Designer

Engine: Unreal Engine 5

Team Size: 12 Members

Development Time: 7 Months (Feb 2026 - Sept 2026)

Ship Date: Cancelled

Concept: Unable to fully disclose this information as it may go against NDA policy. Will update if given leeway.

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Roles and Responsibilities

  • Designed and oversaw 25 different combatant kits, core combatants along with 4 unique boss fights, complete with loadouts, abilities, behaviors, synergies, and intended play and counterplay dynamics.

  • Designed and oversaw 4 unique weapons complete with their movesets, statistics, and which playstyles/player fantasies they were intended to offer to players.

  • Designed and oversaw a core "curse" system along with its game interactions and 10 unique "cursed abilities" the player could equip complete with their own progression skill trees.

  • Designed a bevy of open world encounters, collectibles, and non-combat applications for each of the "cursed abilities" that could interact with the game world to encourage exploration.

  • Collaborated on all designs across involved disciplines and responded to feedback while maintaining related documentation.

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