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Sam Hooser
AAA Encounter, Combat and Level Design
Sam Hooser
AAA Encounter, Combat and Level Designer
Projects
Unannounced MMORPG | Encounter Designer
400+ Team Members | 3 Years 2022-2025 | Cancelled
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Provided detailed feedback on proprietary tools to tools engineers to improve workflows and deliver needed features for Encounter work.
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Designed and championed Encounter, Activity, and Combatant features through documentation and early prototype iterations.
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Designed and maintained several combatant designs that included combatant loadouts, abilities, traversals, and intended play and counterplay dynamics.
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Designed, iterated on, and prototyped world activities complete with objectives and encounter beats.
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Oversaw all encounter work for a large milestone deliverable that included collaborating across all involved disciplines and responding to incoming feedback to improve the overall gameplay experience.
Fortnite | Gameplay Designer
100+ Team Members | 10 Months 2021-2022 | PC/Xbox/PS/Switch/OS
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Designed, prototyped, implemented and maintained prototypes from their early stage to final launch for an upcoming unannounced season of Fortnite
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Collaborated across disciplines to integrate updated assets and fix bugs
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Created and updated design documents to inform the team of design intentions as well as asset hookups
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Provided and accepted critical feedback surrounding new seasonal items and their impact on the game as a whole
Space Smack! | Gameplay Designer
10 Team Members | 4 Months, 2020 | PC/Steam
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Designed, Prototyped, and Iterated on 5 different minigames
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Collaborated with a cross-discipline intercultural team to solve problems
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Collected, Organized, and Responded to various sources of feedback
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Defined milestone deliverables and planned out tasks for myself and team
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Maintained detailed documentation for each minigame from creation to final launch
Haberdashers | System Designer/Programmer
60 Team Members | 4 Months, 2020 | PC/Steam
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Designed, prototyped and balanced 5 unique pickups
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Prototyped and iterated on coin boost system and boost pads
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Collaborated across discipline to integrate finalized assets, vfx, and animations
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Created and maintained detailed docs describing how to use my systems
Skills
Design
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Level Design
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Systems Design
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Game Design
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Encounter Design
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Gameplay Design
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Combat Design
Scripting
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UE4/5 Blueprinting
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Level Scripting
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Encounter Scripting
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Mechanical Prototyping
Software
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Houdini
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UE4/5
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Unity
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Photoshop
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3DS Max
Soft Skills
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Collaboration
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Public Speaking
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Technical Documentation
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Problem Solving
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Adaptive
Thesis
Best Practices for Using Common Fears to Increase Tension
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Custom 2 level campaign in Left 4 Dead 2 Source SDK
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Uses principles from Dead Space, Metro: Last Exodus, Dying Light and Mirror's Edge
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Designing Level Layouts to incorporate techniques from existing game series to control tension
Education
SMU Guildhall
Plano, TX
Texas A&M University
College Station, TX
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Master of Interactive Technology in Level Design
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May 2021
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BS in Visualization
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Minor in Game Design & Development
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December 2018
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