
Sam Hooser
AAA Encounter, Combat and Level Design

Position: Encounter Designer
Engine: Proprietary Engine
Team Size: 400+ Members
Development Time: 3 years (May 2022 - July 2025)
Ship Date: Cancelled
Concept: Unable to fully disclose this information as it may go against NDA policy. Will update if given leeway.

Roles and Responsibilities
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Provided detailed feedback on proprietary tools to tools engineers to improve workflows and deliver needed features for Encounter work.
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Designed and championed Encounter, Activity, and Combatant features through documentation and early prototype iterations.
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Designed and maintained several combatant designs that included combatant loadouts, abilities, traversals, and intended play and counterplay dynamics.
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Designed, iterated on, and prototyped world activities complete with objectives and encounter beats.
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Oversaw all encounter work for a large milestone deliverable that included collaborating across all involved disciplines and responding to incoming feedback to improve the overall gameplay experience.